TØTEM
Gamified hacking of urban trashcans
Gamified hacking of urban trashcans
Gamified hacking of urban trashcans
This is the result of a two days hackaton at Le Stereolux in Nantes. The event, called “Game and the City” was about distorting primary use of street furnitures through gamification in a 72 hours challenge.
— Partners
Hackaton team, inlcuding Simon Lebastard (Sound design) and Paul Le Texier (Sound design, Illustration)
— Roles
UX and UI design, Visual identity
— Time frame
2.5 days (2015)
Concept
For this event we had the choice to hack several urban furniture pieces yet quite early on we chose to work on a street trash can. Our approach was that of an abstract object rather than through its conventional, trash related, use.
What if the trash can becomes a totem, a beacon watching the disctrict around it. People shall release the totems of the 'corruption' and clean the city, district by district.
To realease those totems, players have to reproduce a series of notes by using four pressure plates placed near it. The mechanics are inspired by dance games with carpets and the simon game. The game works then through a mobile application and a gradual evolution.
Identity
I was in charge of all the interfaces, the user experience, as well as the visual feel and identity of the app. I tried to bring in a fun and entertaining atmosphere while keeping all the elements very simple.
The style guidelines were then applied to the interfaces and illustrations (tutorials, dashboard, liberation process, etc).